

This makes the narrative lack a compelling core, something to keep you invested in the world, the mysteries, and the people of Fa’Diel.
LEGEND OF MANA SWITCH REVIEW SERIES
If I could compare it to anything, it would a series of short stories compiled into one book. Previous Mana games had a plotted path for their narratives. This disconnected feeling extends itself into the quests you’ll find yourself trying to complete – with over 60 available to tackle. I had to plan where my next Artifact went and even now, the semblance of wonder is missing. The world itself is what you made it, and that felt off, there was no wonder in going out and exploring.

But it is still a wonderful titleĮven years ago, when I initially played Legend of Mana, my biggest concern was how fragmented the world felt. The downside of this is each plot of Land must make sense, like placing a piece of Land near water or ensuring the Land you want to place is not surrounded by water. The world is essentially divided into nearly 40 plots of land, each one requiring an Artifact to generate a new piece of land.Įach area you unlock you will visit, and you’ll explore these areas while completing quests and battle enemies before earning another Artifact and continuing to build the world to your liking. Fa’Diel needs your help and with the Land Make system introduced in Legend of Mana, players choose plots of land that turn into locations you will visit. You begin the game by selecting the gender of your character, the preferred weapon type, and your starting location on the world map. It is here where things begin to deviate from a traditional Mana game as your character is asked to rebuild the world. A war that saw humans, faeries, and every race leading to the tree’s decision to retreat and restore itself. Legend of Mana is set in the world of Fa’Diel where the mythical Mana Tree has been destroyed nearly a millennia in the past. Legend of Mana is an outlier title in the series While this third entry used familiar elements of the franchise, there was a massive detour and upheaval of other elements, offering a level of freedom to the player the likes we’d not seen before but the downside of that was how convoluted the entire experience becomes because of it. Squaresoft was experiencing this wave of success at the time thanks to the PlayStation’s Final Fantasy games but nothing up that point could prepare us for Legend of Mana. So, hearing a sequel was on PlayStation and readily available at my local Electronics Boutique, I dove in headfirst without really knowing what I was getting myself into and I’m glad I did. I knew of the Mana series, I was lucky enough to own a copy of Secret of Mana, I loved the whimsical style the original game offered and thought the battle system was a fun and engaging system that challenged me. When I was younger, I was eager to play anything resembling Final Fantasy. For whatever reason, Legend of Mana has always been the black sheep of the Mana series.
